This simple-to-learn game can take any non-gamer out there and turn them into a card game winner within minutes; you start each game of Fluxx (and yes there are many different variations of this game - just like Munchkin) with two simple rules: Draw a card and play a card. However, that changes with players playing new rules and goals throughout the game which could lead a player to have to draw 4 cards and have a hand limit of 2 but must play 2 cards while speaking Pirate.

Each set of Fluxx cards (there is even a board game) plays as a separate game... I mean you could possibly mix them all together and make one crazy game that would probably last a weekend, but playing the sets individually adds great replay value; even though the rules are the same, the cards are not.
Every box has, I believe, 6 different types of cards: Keepers, Creepers, Actions, Goals, Rules and Surprises. Keepers are cards that you will want to keep in front of you until the perfect goal comes into play allowing you to possibly win the game. Keep in mind that keepers can be stolen, lost or discard due to new rules or other cards played by other players.
Creeper cards are just no good to have on the table and the minute you draw one, you must play it and as long as you have a creeper card, you cannot win the game even if you have the keepers needed for the current goal (however, you can get rid of creepers and sometimes, creepers and can actually help you win the game - like in Zombie Fluxx).

New rule cards and goal cards are pretty much self explanatory; new rules change the current rules in effect and goal cards make it that someone will try and have the necessary cards on the table in order to win.

I will give these games 4 out of 5 dice (creepers).
Enjoy.
No comments:
Post a Comment